Virtual Interiorities
Main Article Content
Issue | Vol. 4 No. 2 (2021) |
Published | Jul 31, 2021 |
Section | Articles |
Article downloads | 667 |
Submitted : Mar 30, 2021 | Accepted : Jun 22, 2021
Abstract
A practice of the virtual offers to interior design a dynamic conception of interiority that transcends simplistic representative notions of space, recognising the inseparable relationship of space and time, as well as an understanding of interiority as lived experience and its attendant amenability to active interpretation and therefore design. Ultimately, a practice of the virtual facilitates an understanding of interior as a dynamic and ongoing network of relations, and interior design as individuating participation in this network. In this article, we describe in detail an expanded notion of the virtual, and extrapolate how an understanding of this notion might help shape future interior design practice. We then offer some examples that might help translate these ideas into practice.
Article Details
References
Attiwill, S. (2019). A new image for interior and interiority. In G. Brooker, H. Harris, & K. Walker (Eds.), Interior futures (pp. 170–175). Crucible Press.
Barad, K. (2007). Meeting the universe halfway: Quantum physics and the entanglement of matter and meaning. Duke University Press.
Bertrand, P., Guegan, J., Robieux, L., McCall, C., & Zenasni, F. (2018). Learning empathy through virtual reality: Multiple strategies for training empathy-related abilities using body ownership illusions in embodied virtual reality. Frontiers In Robotics and AI, 5(26).https://doi.org/10.3389/frobt.2018.00026
Botvinick, M., & Cohen, J. (1998). Rubber hands ‘feel’ touch that eyes see. Nature, 391(6669), 756–756. https://doi.org/10.1038/35784
Davies, C. (1995). Osmose [Exhibition]. http://www.immersence.com/osmose/
Deleuze, G. (1994). Difference and repetition (P. Patton, Trans.). Columbia University Press. (Original work published 1968)
Deleuze, G. (1988). Spinoza: Practical philosophy (R. Hurley, Trans.). City Lights Books. (Original work published 1970)
Deleuze, G. (2007). The actual and the virtual (E.R. Albert, Trans.). In G. Deleuze & C. Parnet, Dialogues II (H. Tomlinson & B. Habberjam, Trans.) (pp. 148–152). Columbia University Press. (Original work published 1977)
Grosz, E. (2001). Architecture from the outside: Essays on virtual and real space. MIT Press.
Herrera, F., Bailenson, J., Weisz, E., Ogle, E., & Zaki, J. (2018). Building long-term empathy: a large-scale comparison of traditional and virtual reality perspective-taking. PLOS ONE, 13(10): e0204494. https://doi.org/10.1371/journal.pone.0204494
Hershfield, H., Goldstein, D., Sharpe, W., Fox, J., Yeykelis, L., Carstensen, L., & Bailenson, J. (2011). Increasing saving behavior through age-progressed renderings of the future self. Journal of Marketing Research, 48(SPL), S23–S37. https://doi.org/10.1509/jmkr.48.SPL.S23
Hook, K. (2018). Designing with the body: Somaesthetic interaction design. MIT Press.
International Federation of Interior Architects/Designers (n.d.). IFI Interiors Declaration. https://ifiworld.org/programs-events/interiors-declaration-adoptions/
Johnson, J., & Ward, S. (2019). Terminus [Exhibition]. Heide Museum, Melbourne Australia.
Krekhov, A., Cmentowski, S., Emmerich, K., & Krüger, J. (2019). Beyond human: Animals as an escape from stereotype avatars in virtual reality games. Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’19), 439–451. https://doi.org/10.1145/3311350.3347172
Laurel, B., & Strickland, R. (1993). Placeholder [Exhibition]. http://tauzero.com/Brenda_Laurel/Placeholder/CGQ_Placeholder.html
Lévy, P. (1998). Becoming virtual (R. Bononno, Trans.). Plenum Press. (Original work published 1998)
Munster, A. (2006). Materializing new media: Embodiment in information aesthetics. Dartmouth College Press.
Nash, A. (2012). Affect and the medium of digital data. The Fibreculture Journal, 21. https://twentyone.fibreculturejournal.org/fcj-148-affect-and-the-medium-of-digital-data/
Plato. (1921). Sophist (H.N. Fowler, Trans.). William Heinemann. (Original work written 360BCE).
Rutledge, T., Velez, D., Depp C., McQuaid, J.R., Wong, G., Jones, R.C.W., Atkinson, J.H., Giap, B., Quan, A., Giap, H. (2019). A virtual reality intervention for the treatment of phantom limb pain: Development and feasibility results. Pain Medicine, 20(10), 2051–2059. https://doi.org/10/1093/pm/pnz121
Seinfeld, S., Arroyo-Palacios, J., Iruretagoyena, G., Hortensius, R., Zapata,, L. Borland, D., de Gelder, B., Slater, M., and Sanchez-Vives, M.V. (2018). Offenders become the victim In virtual reality: Impact of changing perspective in domestic violence. Scientific Reports, 8(2692).https://doi.org/10.1038/s41598-018-19987-7
Simondon, G. (2020). Individuation in light of notions of form and information (T. Adkins, Trans.). University of Minnesota Press (Original work published 1964)
Sumartojo, S., & Pink, S. (2018). Atmospheres and the experiential world. Routledge.
Author(s) retain the copyright of articles published in this journal, with first publication rights granted to Interiority.